Elementals can be seen as 'pets' that help a player's party; however, they are much more than just that. Elementals are micromanageable just like human characters are, but their constitution differs depending on their element, and their vitality statistics and their core attacks differ as well. This can make them useful in differing situations. Upon destruction by death, elementals cannot be brought back in any way; like constructs, they must be made anew. Unlike costructs, elementals are mobile and can fight on their own.
Elemental
|
Ethereal Spirit
|
Obtainment
|
Generated through communion with the dead |
|
Properties
|
An ethereal spirit that accompanies the party on its journeys as a micromanageable character. The character has 100 air-constitution vitality and endurance points (see attack to constitution chart) and regenerates 25 endurance points per second and 5 vitality points per second. They produce wind damage against the party's enemies. Upon destruction by death, an ethereal spirit cannot be brought back to life by any tonic whatsoever, and a new one must be obtained and trained. |
|
Abilities
|
Ethereal spirits are able to pass through walls and float through the air, making them very effective scouts and/or observers. |
|
Elemental
|
Water Elemental
|
Obtainment
|
Generated from an undine |
|
Properties
|
A water elemental that accompanies the party on its journeys as a micromanageable character. The character has 160 water-constitution vitality and endurance points (see attack to constitution chart) and regenerates 12 endurance points per second. They produce water (and ice with a particular ambience) damage against the party's enemies. Upon destruction by death, a water elemental cannot be brought back to life by any tonic whatsoever, and a new one must be obtained and trained. |
|
Abilities
|
Water elementals leave a trail of water (a pool) over which characters may be tripped. |
|
Elemental
|
Infernal
|
Obtainment
|
Generated from combining Phoenix Fire with a Battery |
|
Properties
|
An infernal that accompanies the party on its journeys as a micromanageable character. The character has 200 fire-constitution vitality and endurance points (see attack to constitution chart) and regenerates 18 endurance points per second. They produce fire damage against the party's enemies. Upon destruction by death, an infernal cannot be brought back to life by any tonic whatsoever, and a new one must be obtained and trained. |
|
Abilities
|
Infernals can be fed combustible material to very quickly replenish vitality and endurance. |
|
Elemental
|
Clay Sculpture
|
Obtainment
|
Generated from a clay sculpture |
|
Properties
|
A clay sculpture that accompanies the party on its journeys as a micromanageable character. The character has 400 fire-constitution vitality and endurance points (see attack to constitution chart) and cannot naturally regenerate endurance. They produce earthen damage against the party's enemies. Upon destruction by death, a clay sculpture cannot be brought back to life by any tonic whatsoever, and a new one must be constructed and animated. |
|
Abilities
|
Clay sculptures have 75% endurance-loss resistance. |
|
Elemental
|
Rock Golem
|
Obtainment
|
Generated from a giant-body carved into a rock |
|
Properties
|
A rock golem that accompanies the party on its journeys as a micromanageable character. The character has 800 rock-constitution vitality and endurance points (see attack to constitution chart) and cannot naturally regenerate endurance. They produce earthen damage against the party's enemies. Upon destruction by death, a rock golem cannot be brought back to life by any tonic whatsoever, and a new one must be obtained. Rock golems are far more clumsy but massive than clay sculptures. |
|
Abilities
|
Rock golems have 95% endurance-loss resistance. |
|
|