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Commands are words that individuals can say (the player does this by typing the word while the character is selected) to bring about a change in the way the party responds to situations in combat Each command consumes some charisma from the commander, but charisma regenerates rapidly. Typing in the command a second time toggles off the change in party responses.


Command
Attraction
Usage Type-on-keyboard "Attraction"
Charisma needed 5
Properties Raises incanting individual's aggravation meter, making him/her a more likely target for enemies.
Duration Lasts until toggled off.
Command
Chivalry
Usage Type-on-keyboard "Chivalry"
Charisma needed 2
Properties Incanting party does not use the vicious-twist ability with impaling weaponry.
Duration Lasts until toggled off.
Command
Fallacy
Usage Type-on-keyboard "Fallacy"
Charisma needed 2
Properties Incanting individual has a 10% chance of making blunders, which may result in some unexpected outcomes in combat.
Duration Lasts until toggled off.
Command
Frenzy
Usage Type-on-keyboard "Frenzy"
Charisma needed 5
Properties Incanting individual fights 8% faster but upon landing a critical strike may break their weapon.
Duration Lasts until toggled off.
Command
Obedience
Usage Type-on-keyboard "Obedience"
Charisma needed 5
Properties Tells party to follow player's macromanaging rules as closely as possible, sacrificing opportunities to defend or make strikes.
Duration Lasts until toggled off.
Command
Passion
Usage Type-on-keyboard "Passion"
Charisma needed 5
Properties Incanting individual becomes willing to injure allies as a by product of being able to strike at enemies more often.
Duration Lasts until toggled off.
Command
Peace
Usage Type-on-keyboard "Peace"
Charisma needed 2
Properties Tells the party not to actually maim an opponent.
Duration Lasts until toggled off.
Command
Perseverance
Usage Type-on-keyboard "Perseverance"
Charisma needed 15
Properties Incanting individual that has been fatally wounded may launch a final strike but then dies immediately.
Duration Lasts until toggled off.
Command
Prudence
Usage Type-on-keyboard "Prudence"
Charisma needed 5
Properties Incanting individual becomes unwilling to injure allies and more wary of any harm to self at the cost of being less able to make attacks at enemies.
Duration Lasts until toggled off.
Command
Wrath
Usage Type-on-keyboard "Wrath"
Charisma needed 5
Properties Incanting individual must be located within 10 yards of a dying allied character and this incantation must be activated within 7 seconds of that character's death. Incanting individual's all speeds increase 8% for the next 30 seconds but falls to 92% for the duration of this incantation.
Duration Lasts until toggled off.
Command
Zephyr
Usage Type-on-keyboard "Zephyr"
Charisma needed 2
Properties Increases the effective range of the Listen ability by 50%, but distracts combat attentiveness.
Duration Lasts until toggled off.

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